VIZ: take two
After many hours of meditation and deliberation i decided that my first model was retarded. I came up with a new design, inspired from a project that i am working on currently in a different studio. It is my light tower for a cyclist project. So, i watched this video tutorial: HERE on how to use VIZ, a 3D rendering/modeling program.If you've watched the video, than you know what I've done, but if you haven't i will lay it out real quick. What i have done is created some basic shapes in VIZ and then set up a camera to get a two point perspective. I then used an ambient occlusion rendering filter to get the white matte image that i have. After that i rendered it again using a solid color overlay... sounds complicated but really its a sinch. I opened both of the files in photoshop and then multiplied them to get a combination of the color with the ambient occlusion. For my finishing touches i added a few scale figures and placed my structure in a real world setting. I am not completely satisfied with my model on real world background because on some of the edges there is an awkward white color that takes away from the realism of it. If i was doing a serious render i would make sure that i got all of the white out before placing my image.
VIZ is just one 3d modeling program, and if you are really interested there are tons of free programs out there that you can get your hands on and play around with. Here are a few:
--KERKYTHEA
--TOPMOD